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DaVeB0T's Banner
DaVeB0T

Age/Gender: 17, Male
Location: Chernobyl
Job: Enron

Also cocks

Contact Info

Newgrounds Stats

Sign-Up Date:
3/19/06

Level: 22
Aura: Fab

Rank: Police Captain
Blams: 562
Saves: 1,584
Rank #: 2,453

Exp. Points: 5,160 / 5,380
Exp. Rank #: 2,809
Voting Pow.: 6.38 votes

BBS Posts: 1,553 (1.85 per day)
Flash Reviews: 133
Music Reviews: 30
Trophies: 5
Stickers: 0

DaVeB0T's News

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DaVeB0T

Okay fuckzzzzzzzzzzzzzzzz

Posted by DaVeB0T Jun. 14, 2008 @ 8:46 PM EDT

Team Fortress keeps screwin up for me, so Im gonna get back to working on flash crap.

Have a happy Hell.

Edit: actually I see its Steam thats been fucking up, but that wont stop me form cranking out some cartoons soon. Also Bioshock is awesome, but hard without a mousewheel.

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Updated: 06/16/08 7:21 AM 8 comments | Log in to comment! | Share this!
DaVeB0T

Funni stuff

Posted by DaVeB0T Jun. 3, 2008 @ 6:18 PM EDT

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Kickin it oldskool

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DaVeB0T

Summer

Posted by DaVeB0T May. 27, 2008 @ 1:45 PM EDT

Is gay

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DaVeB0T

Finals

Posted by DaVeB0T May. 18, 2008 @ 9:20 AM EDT

End on thursday

The penises are cummin

Well tomorrow

Updated: 05/22/08 12:49 PM 5 comments | Log in to comment! | Share this!
DaVeB0T

mkay

Posted by DaVeB0T May. 12, 2008 @ 8:16 PM EDT

I am officially addicted to Team Fortress 2. My steam name is "davebot667", and blah blah blah gay n****rs.

Also school is almost out, so be prepared for a flood of penis movies in a few weeks.

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DaVeB0T

O damn

Posted by DaVeB0T Apr. 28, 2008 @ 10:23 PM EDT

I shoved the nailclippers in my ear and pulled out a huge black gob. Also tomorrow when I get unbanned, I'll post a big art thread of my shit, since my scanner is finally fixed.
Edit: Fuckin Hell, my scanner is being a bitch
Edit2: I'm so pissed, I had everything ready and was looking forwqard to gettin mah dick sucked, but scanner bulb is broken n shit

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Updated: 04/30/08 2:14 PM 15 comments | Log in to comment! | Share this!
DaVeB0T

All about memememememememememe

Posted by DaVeB0T Apr. 23, 2008 @ 12:27 AM EDT

Its been a while since I said anything intelligent, and after the attention spike from TOTW, I decided I will summarize up my future plans and current situation. Although I doubt anyone remembers, alot of what I say has been said before by me, and much of such evidence was wiped out when Tom deleted my old newsposts.

To really understand my future plans and reasoning, you have to take a look at my past, especially the past few years in high school. I have always been an imaginative artist, drawing video game characters and offstemming brainstorms in relation (like new levels and enemies), taking arts and crafts projects to extremities (making amazing diorramas and models for scanty requirements), and always being eager to share my new ideas with other people. I owe alot of my interest to two factors: my mom and video games. Both my mom and grandmother are amazing artists, and although they both never became professionals, they show their flair and creativity not only in decorating our house, but also in how my mom would always provide me with help and encouragement in creating new projects. If it wasn't for her, I would likely have never been interested in art at all. I tend to feel that I have little natural talent (which would contribute to the slump I felt in High and Middle school), and what I do have is brought on by influence, imagionation, and practice. As for video games, they brought me to belive in broader horizons of what joy characters and stories could bring. Even more so than any cartoon had done for me, it triggered my love of living, moving art. I was (and still am) compelled by action, creativity, and fluidity. The game that had the most impact on my developement was definately Doom 64 (which I did make a raving thread in the video game forum about). It was the first game I received, on the same christmas of 1996 in which I recieved a N64. I fell in love with it, and although I could not play alone, I would work the shooting controls as my dad moved the character. Although it is lacking heavily in graphics when compared to modern games, it certainly was beautiful to me. The enemies were badass, the levels were intriguing, and the music was correctly placed in such an atmosphere. I remember drawing new enemies (in crayon) that I thought of based on the game (a silly thing I admit, but Hell, I was young).

As loving as I was of art, and however well both my parents were of my hobbies, I was never wanting to go into a career in art. I was even better in my classes than at my art, and I loved learning. I was never fully certain of what I wanted to be when I wanted to grow up, but after a rough and unbalanced two years of middle school (complicated by improper medication for my bipolarity and ADD), I was sure I didn't want to be an artist. Although it was fun to create, I just was never driven to pursue a career in it.

My four years at DeMatha Catholic high school (which are to end this year in June with graduation) have held some of the most influential experiences of my life. I attribute my current mentality to four additional influences I met with in the past few years, which are the Computer Animation Club (if you read this Tim Sullens, I love you), Krinkels (yes you know who he is), a dismal Forensic Science class, and finally (and most recently) sQueef (who I wouldn't have met if I didn't join the Kitty Krew).

Freshman year was almost uneventful, except that I was determined to redeem myself from the terrible times I endured during Middle School. I did terrible in eight grade, and I hated myself throughout the entire experience. Ironically, if my GPA was .01 higher, I would have gone to Elanor Rosevelt High Scool, and almost definately pursued another career. Anyways, I made it through Freshman year with a GPA well above 3.5.

Sophmore year was alot less dramatic (as well as easy going, due to my having 2 extra free-periods), and I made it through with a GPA about 3.3. During this year, I enjoyed Chemistry so much that I signed up for 2 sciences Junior year, year-long Physics and a semester long Forensic Science, which sounded quite promising. I took Fundamentals of Art that year to, and although I enjoyed it, I decided not to sign up for an art class the next year (something I sort of regret at this point).

Aside from academics, alot of other things happened too. It was in HTML class that a friend showed me to a site like Armor Games (cant remember the exact name), and I loved the flash games so much that I told my brother about it. He said he already heard of it, and recommended instead that I go to Newgrounds. It was love at first sight. It was also in that year that I discovered Macromedia Flash through the school-sponsored Computer Animation club. It was run by junior named Tim Sullens, who was an avid and saavy animator himself. Each time we met, he would take us through processes to make certain animations using different techniques (masking, shape and motion tweens, video editing, etc.), and although we rarely finished projects and no members were near NG quality, it was thrilling. We were content using motion tweening what would be considered crap, and even little acheivements in flash were truly appreciated. Many of the members who joined had little artistic backround, which was little helped by school mouses and Flash MX's limitations.

A fellow member (upon request) gave me a pirated version he downloaded from ShareBear. Flash MX suited me fine, and it was the inspiration I gained from Krinkels that pushed my desire to create into a new level. It was on Newgrounds that I found and watched the Madness Combat series, and I, as well as many members often do, fell in love with the simple yet gorey cartoons. I had every cartoon in my favorites, and made it a point to deposit my experience by voting 5 on every one of them every day. I was so obsessed with it that I decided to devote my time to animating a madness tribute.

In fact, when I recieved flash at home, I was unsure what it was I wanted to make. I knew that my practice had accumulated such that I had a firm understanding of the tools and components of flash, and I was determined to make something several minutes long. It was a few bolts of inspiration that led me to making my first animation at home. The big project that I thought of was inspired from my love of noir, action, and insanity. It was a very simple plot: a man is killed, and resurrects (I had thought of the reason being a demon bringing him to life as a vessel) to kill all those involved with his murder. It was to be synced with music like Korn and Boingo (Boingo is the musical muse that Doom 64 had been to me in a similar way), and all done in Frame-by-Frame, which in this sense means drawn and redrawn each individual frame. Of course I did not have delusions of granduer, and I knew that I had to practice if I ever wanted to make such a product properly. I decided to put that project on hold (from hereon Ill refer to it as JB, because I dont want to ruin the real name, as I intend to use it when I finally do pursue it) and I wanted to make some kind of madness cartoon first. It was also this time that I prided myself in becoming NG saavy, frequnting the audio portal (something which had a greater impact on me a while after) and watching as many cartoons as I could.

I decided on some crazy plot (i forget quite what it is now, but involved Kirby and Madness look-alikes) and spent about a month animating about 10 seconds worth of cartoon. When I looked at what I produced, I found how Motion tweens were not adequate substitutes for hands-on manipulation, in which I mean to say how moving each symbol and body part seperately in from frame-to-frame produced a much cleaner action when done properly. I could have learned this from Krinkels, as this is the technique he uses and recommends. I deitched that silly project, and instead decided to make a madness-tribute with a unique body style, supposedly origional because it wasn't an imitation or made from a sprite sheet. In fact, the truth behind my motivation was that Flash MX could not use sprite sheets, and I never thought of using them when I first started it. So I started the failure of a cartoon that was to have been called "Welcome to Madsville". The project started at 18 fps, but as I progressed, I noticed my animation skills became more honed and sharp at greater and greater fps. I continued on tis cartoon for one and a half years, finally ending it (as will later be explained) this summer, at an fps of 30 and a length of around a minute and a half. As should be apparent to any flash artists, the difference between 18 and 30 fps is stark, and the cartoon gradually shifted to higher and higher fps as it was developed, making it irreparable. Also, as I progressed, I began to hate it more and more. Although I adapted the plot and the scenery over time, the concept appeared to me as ridiculous. The transitions, weaponry and sound effects fell into obscurity as my skill in drawing and production made earlier work look like crap. Eventuallyt it was not fun to work on, it was a weight on me, a burden which was forever ongoing. I even began to dislike the limitaions of the madness character, noting that only so much can be done with such a body. Well that reaches far beyond the end of sophmore year, but it summarizes the fate that awaited "Madsville". As of the update of my computer, I lost the origional 70 MB (!!!!!) fla, and the 7 MB swf.

Junior year was less eventful animationwise, other than I continued work on "Madsville" at home, and became second only to Tim at the animation club. Physics class was terrible, not only because I was stuck in the slow class, but also because I had an undesirable teacher. I was mindset (mostly because of my admiration of science and shows like "CSI: Las Vegas") on becoming a forensic scientist throughout that year, until I took the Forensic Science class. In addition to my dismal Physics class, it was not as inspiring as I had hoped. Of course some aspects were interesting, but rather than a process of investigation and intuition, forensic science is much more repition of scientific processes. In specializing in different fields, becoming a professional involved both the same operations day-by-day, as well as much memorization. Both of these aspects I did not look forward to, in addition to being a letdown of what I had hoped. As the teacher quite plainly explained, she herself was not a forensic scientist because it was a boring profession. Armed with the knowledge that a career in science would never be trully fullfilling, I decided to take what had always been a joyfull hobby to the professional level. So when It came time to sign up for senior courses, I signed up for both Drawing and painting, which were as many as I could take.

As for the hibernating project JB, I not only thought longingly of starting it more and more, but the idea constantly transformed and developed. The biggest change was when I decided not to use realistic FBF style, but to adapt the madness animation style I was currently using to an even greater plot. It is very hard to describe over a year's worth of reflection, but I decided upon changing the Main protagonist to the form of a Kirby like character, which was adapted into the madness style with detached hands and feet. My love for the audio portal and electronic music paid off as songs gave me inspiration for characters, plot twists, and scenery. Episodes formed in my mind, a complex plot with plenty of unexpected turns continually grew. In fact, JB is still a brainchild of mine, and it will be a masterpeice series (read on if you're curious).

As for last summer, which was between junior and this senior year, it was much more eventful than any other summer in the past. I not only became much more intimate with newgrounds, but I also made my first post on the BBS. I sort of prided myself for having obstained from it in the past, determined to make a glamorous debut to Newgrounds, and determined to be famous when I did so, but somehow or another I stumbled onto a post made by Krinkels. I was unaccustomed to the BBS, and looking back at it, as with anyone, I was a total faggot. Anyways, I became addicted to the BBS as posting my opinion was orgasmic, however pointless it may have been. I stumbled upon the Madness Collab. Although "Madsville was finally reaching an interesting point in developement, it was a welcome change from monotony. I spent a day making a secenery and begining to animate a part, but when YK said it looked like crap, I flipped. So I made this intentionally crappy and over-played parody of the shitty extra that was already accepted to the collab. I was shocked when everyone loved it, I decided to go with the flow and extend it to a full length part instead of what I started (which did look like crap now that I look back at it). At first I worked on both animations at once, but eventually I dropped "Madsville" altogether. Once the Collab was finally finished I was joyous to see it released, and being dragged in by obligation to the second one led to my next stages of developement.

Throughout senoir year, I have devoted my self to exponentially improving my artistic skills. I had spen some of the summer drawing, but mostly animating madness crap. Thanks to plenty of free periods (especially this last semester), I spent plenty of time drawing and painting. My teacher Mr. Holsey is a great guy, and his guidance has led me to great progress. I am not the fastest in the class, but I am sure the best of those participating. I enjoy spending my freetime in the studio working on the projects, paying attention to details and upholding carefullness. However, as I said ealier, I usually think I have little natural talent. I see plenty of people greater than me without having to spend as much effort as me, but I don't let that stop me. Something everyone has to accept in life is that it is impossible to be the best, one may not ever even acheive greatness. I am determined to developing my skills continually throughout my life, practicing a way of life I love.

It was this December, January, and February in which I made the final steps in my developement. Because My computer had fallen into disrepair near the end of the Madness Collab 2, I agreed to join the third collab by finishing what I was producing for the second. Despite the encouragement and support I recieved, I was beginning to loathe this project too, in the same way as of the monotomy of madness animation and the limitation of such a body. Not only that, but the developemnt of Madness Day made me realize I was no longer a fan with unique dreams of becoming an animator. Instead I was one of thousands of fan boys, trying to capitolize on a successful formula. Although I did begin animation on JB, madness was losing its luster for me, and I decided insead to turn to the Kitty Krew.

In fact, I was by the beginning of Senior year, a lover of spam in its many forms, and a fan of BigFuzzyKitten. I had visited the KK website a few times, and although I considered it often, I hesitated to join until December, in search of new animation and comunity experiences, as well as a slice in the drama produced by upsetting over-sensitive people. I loved everyone ther, but one man who stuck out was sQueef. He was always on the forums (as I was), and he always had something to add. What stuck out to me was not that I loved him (which I do), its that he was supremicist for frame-by-frame animation, and such a novel idea brought me to what JB had origionally been intended to look like. It was the perfect revelation. I decided to adapt JB back to human-form characters, under FBF animation. I also decided that I was not going to be ready to start production until I had a proper Waccom tablet (I made a speech about it before my news posts got deleted). After the KK dissolved (or at least it did to me), I decided to go freelance as a spammer, making my own animations just for practice and preparation of the day I get my hands on a tablet.

Wondering why I want a tablet? Its not to complex. Trying to draw with a mouse is like trying to fingerpaint on a canvas, or drawing fine lines with a dull pencil. Oftentimes, to actually make a perfect line, I have to draw and redraw it several times in swift strokes, relying on luck for the proper alignment. The mouse eliminates alot of the advantages drawing on the computer has. I once did have a tablet, but it was a crappy Adesso tablet, a christmas gift for about 50$. It was exciting to get it, but it didnt take me long to realize how much of a rip-off it was. The pressure sensitivity was terrible, and angular distortion was a big problem. The right-click and double-click buttons rarely worked, and often got in the was of using the stylus. The tablet not only had a small face on a bulky frame, but it had a sheet of plastic over a rough surface where the pen was recieved. It was my fault when the plastic became wrinkled and destorted because of hot and cold drinks being placed upon it. After that, it was even more useless, with the stylus skipping over edges. I started a sequel for "Unblammable" which was to be FBF, and after a while of using my mouse, I realized how much I needed a proper tablet if I wanted a good product. My experience with a crappy tablet and JonnyUtah's newspost has driven me to desire a Waccom, and I plan to work over the summer so I can afford one. Hopefully, it will provide the support I need for proper drawing in flash.

So thats me. Its impossible to fit a whole life in a page, and I have nowhere near elaborated on everything I can. I spent a few hours writing this, and I am exhausted. Remember that no matter how much I hate you, I still love you.<div class="blogmedia">

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Updated: 04/26/08 11:48 AM 11 comments | Log in to comment! | Share this!
DaVeB0T

Hi guys

Posted by DaVeB0T Apr. 18, 2008 @ 6:05 PM EDT

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Whats with the long face?

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Updated: 04/18/08 6:16 PM 12 comments | Log in to comment! | Share this!
DaVeB0T

GOin to college

Posted by DaVeB0T Apr. 14, 2008 @ 7:49 PM EDT

Virginia Commonwealth University, with a major in kinetic imaging. In short, Kinetic Imaging means animation for my education.

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Updated: 04/17/08 10:34 AM 13 comments | Log in to comment! | Share this!
DaVeB0T

Unfunny faggots

Posted by DaVeB0T Apr. 7, 2008 @ 3:31 PM EDT

All of you are.

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Updated: 04/10/08 6:11 AM 12 comments | Log in to comment! | Share this!
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